Today I finally fully integrated the Oculus 0.25 SDK with ibex on the Mac. Ibex now fully respects and applies your calibrated profile. This means the IPD you set and use in your other applications will now ‘just work’ in ibex. Text is much sharper and it feels much smoother and more natural using ibex now, everything feels even more solid than before!
Performance is slower than the older version because there is no caching possible on the distortion shader, or at least not full caching. To store all the pairs of cached data would take too long, but I might try using an array and read from there in a future update.